Ocean horn 2

Ocean horn 2

Developed by Cornfox & Bros. On a stormy night, Master Mayfair is given a child by the demon Mesmeroth, in request of being in good care.

Years later, "Hero", now an adult, arrives at Outcast Island to retrieve a lockbox which is necessary to be a knight. Back to his town, Hero continues his training with the help of his robot friend Gen; he later meets Trin, when he goes investigate her crashed airship and takes her back to his village. There, Dark Troopers invades the village to find Trin as she knows secret information.




Hero, Trin, Mayfair and Gen escape to White City where they learn that Mesmeroth is planning to steal the throne and rule over the kingdom. To prevent this, Hero and his comrades start their journey to find the three Sacred Emblems of Sun, Earth and Ocean. At the Great Forest of Pirta, Hero kills Chora Tuyk, and receives the Emblem of Earth; they later travel to Submeria, where they kill Yurmala, a gigantic demon turtle, and they retrieve the Emblem of Ocean.

On their way back to the White City, Mesmeroth and his Dark Troopers attack Submeria with airships and an armada. To defend herself, Trin awakens the Oceanhorn, a powerful robot monster. Hero, Gen and Master Mayfair infiltrate the command ship of the armada. Upon reaching the command center of the ship, Mesmeroth reveals that Gen is his dark servant and teleports away. Hero, Trin and Master Mayfair return to the White City. Archimedes, the leader of Arcadia, asks them to find and return the Emblem of Sun. Hero confronts Mesmeroth and receives the Emblem of Sun; the knights then leave back to White City, where Oceanhorn and the other Living Fortresses appear and destroy the city. Hero manages to kill them, and the knights then leave for a new home.

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